πΊοΈ OPERATION TERRAIN
ποΈ Urban Warfare
Cities, Roads, Villages
β°οΈ Mountain Highland
Rough Terrain, Villages
π Contours
π£οΈ Roads
π§ Rivers
π‘οΈ Heatmap
π New Terrain
βοΈ MISSION TYPE
BLUE TEAM MISSION
π‘οΈ ATTACK
π‘οΈ DEFEND
RED TEAM MISSION
π‘οΈ ATTACK
π‘οΈ DEFEND
Lanchester's Law Applied:
Defenders get 3:1 advantage ratio
High ground provides additional bonus
ποΈ NATION & FORCE SELECTION
BLUE TEAM (South)
RED TEAM (North)
π°π· South Korea
ROK
π°π΅ North Korea
DPRK
πΊπΈ United States
USA
π·πΊ Russia
RUS
πΊπ¦ Ukraine
UKR
π¨π³ China
PRC
π² QUICK DEPLOYMENT
π² Deploy Blue Regiment
π² Deploy Red Regiment
βοΈ Full Battle Setup
Deploys full regiment with proper organization
π COMBAT POWER ANALYSIS
0
Blue Forces
0
Red Forces
0%
Fire Superiority
0%
Fire Coverage
π SELECTED UNIT INFO
Unit:
-
Nation:
-
Size:
-
Strength:
-
Weapons:
-
Effective Range:
-
Position:
-
Elevation:
-
βοΈ OPERATION TOOLS
Fire Coverage Analysis
Terrain Analysis
Combat Simulation
Clear All
π₯ BATTLE COMMAND
βοΈ START ENGAGEMENT
βΈοΈ PAUSE BATTLE
β±οΈ BATTLE TIME SPEED
1 MIN
1M
10M
1H
6H
1D
1 second = 1 minute of battle time
Battle Time
00:00:00
Real Time
00:00:00
Battle Status
Standby
Blue Casualties
0
Red Casualties
0
+
100%
β
[ BLUE FORCE SECTOR ]
[ RED FORCE SECTOR ]
Unit Symbols
β
Blue Battalion
β
Blue Company
β²
Blue Platoon
β
Red Battalion
β
Red Company
β²
Red Platoon
Battle Area: 20km Γ 15km
Scale: 1:5000
Grid: 100m
Pos: X=
0
, Y=
0
| Real:
0,0
km | Elev:
0
m | Slope:
0
Β° | Terrain:
-
π Operation Report